Assassin’s Creed

I picked up Assassin’s Creed today after work and after playing it for a few hours I can say that it’s a remarkable technical achievement that has a lot to offer but does have some flaws that stop it from being as good as it could have been. Still, I’m not disappointed with the fact that I purchased it. Some word on the internet is that it’s “the most over-hyped piece of trash ever” and that “it fails to deliver in every way possible.” Well, neither of these are really true in my opinion. Yes, it was a very hyped game, and yes, it does fail to deliver in a couple areas that it probably should. But is it not entertaining? Hardly.

First, the bad points.

The primary problem is that the game lacks variety. This can either be a huge deal to you, or something that’s a bit of a bummer but not the end of the world. I’m in the latter camp. You could argue that most games are actually the act of performing repetitive tasks over and over again. The differences come in the presentation of how you execute those tasks. In AC they are lacking some of that presentation difference, as well as staying a bit too lockstep with their mission formula to accomplish the major goals. Some more variety in the types of challenges would be nice, but the lack of variety I mostly have a problem with is that the way you accomplish these goals is somewhat limited. There’s still some choice involved, but the outcome is essentially the same each time, leading to a game experience that is more linear than I expected it to be. As someone who can’t get enough of free-roaming games this is the biggest problem with AC.

A secondary issue (for me) is that the combat is a bit weak. This stems mostly from the fact that a design decision was made that the combat system should be focused on a more realistic style. While that’s all well and good it doesn’t necessarily translate to a great game experience in my opinion. It’s not too bad, it just (again) lacks some variety. If they’d made it so that the enemy AI would attack at you a bit quicker (and more than one at a time) and give the player some additional moves to avoid/counter attacks, thus increasing the challenge put on the player, it would be a far better experience. Still, I’ve found that by not leaning on the “defensive stance” system like a crutch and maneuvering my character a bit more quickly around the attackers it produces a slightly more cinematic and exciting fight sequence.

Now the good.

The environments are really something amazing. Graphically speaking this game is masterwork. From a character perspective it’s even more impressive, in terms of both art and technical achievement. The animations themselves are extremely fluid, and their new system for animation blending and fast transition is pulled off wonderfully. The result is some of the most eye pleasing animations I’ve ever seen in a game.

And that’s good because with the great free running system you’ll be looking at a lot of different animations. It also makes it (mostly) a breeze to get around the game; something that’s very welcome since one of my personal favorite aspects is the exploration aspect. Some people have complained that the collection tasks are boring, but I don’t mind them, and think they’re a good way to hunt around and explore the city. It’s things like that which let me use my imagination a bit, and that definitely adds value in my book.

The story, while a bit hokey, is also turning out to be pretty interesting. It’s one of those things where I just suspend my disbelief (like when you’re watching an action movie) and it’s not too hard to swallow. The execution (outside of the previously mentioned gameplay flaws) is more than acceptable, and while I’ve heard the game leaves off with a cliffhanger I can only hope this means that there will be a worthy sequel that addresses some of the problems I and other reviewers have mentioned.

Overall this is a solid game that - depending on how hyped up you were for it and what you were expecting - could either be a satisfying adventure/platformer/free-roaming hybrid or could be somewhat disappointing. If you’re really on the fence about it, rent it first. There’s no excuse not to rent, and if you’re someone who enjoys games like this I don’t think you can go too wrong buying it either.


4 Responses to “Assassin’s Creed

  • 1
    Jason
    November 14th, 2007 01:16

    Good stuff, I haven’t had a chance to play it yet but it fits similar to my basic idea of what it would be like. By the way : Martial arts = One dude attacking at a time. Martial arts movies are _real_ (especially Street Fighter: The Movie). This means Assassin’s Creed is fantastically realistic so you just need to go freshen up on realism my friend. :)

    I figure I’ll just rent it for now, maybe later on down the line pick it up.

    The good news -in theory at least- is that now that they have made the world, engine, characters etc, they can hopefully give it another go in a sequel. That way they will have less concern about the technical issues (although I read that the PS3 version suffers considerably) and more about the gameplay.

  • 2
    Naim
    November 14th, 2007 09:31

    I suppose that’s definitely one way of looking at it (with the one guy attacking at a time). And it’s true enough I expect, but it still looks a bit strange and doesn’t play as well as it could have. I guess that’s partly to what we’ve come to expect from a game.

    That’s exactly what I was thinking about the sequel. They can do a lot with this IP if they try.

  • 3
    hggoto » Blog Archive » Assassin’s Creed
    November 14th, 2007 10:40

    [...] more here [...]

  • 4
    www.gamesandgames.info » Assassin’s Creed
    November 14th, 2007 14:38

    [...] Naim created an interesting post today on Assassinâ??s Creed.Here’s a short outline:There’s still some choice involved, but the outcome is essentially the same each time, leading to a game experience that is more linear than I expected it to be. As someone who can’t get enough of free-roaming games this is the biggest … [...]

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